/*******************************************************************************
 * Copyright (c) 2009 Ravenhearte Design.
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
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 * 		notice, this list of conditions and the following disclaimer.
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 * 		documentation and/or other materials provided with the distribution.
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 * 		may be used to endorse or promote products derived from this software 
 * 		without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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package org.ravenhearte.gameplay.objects.architecture;

import org.ravenhearte.gameplay.objects.Architecture;

import com.jme.bounding.BoundingBox;
import com.jme.math.Vector3f;
import com.jme.renderer.ColorRGBA;
import com.jme.scene.shape.Quad;

public class Floor extends Architecture {

	/**
	 * 
	 */
	private static final long serialVersionUID = 794693792902227998L;

	public Floor(String name, float width, float length) {
		super(name, width, length);

		Quad object = new Quad(name + "'s Mesh", width, length);
		object.setModelBound(new BoundingBox());
		object.updateModelBound();
		object.setSolidColor(ColorRGBA.blue);

		attachChild(object);
		rotateUpTo(Vector3f.UNIT_X);
	}
}
